﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New Teris", menuName = "Teris/New Teris")]
public class Teris : ScriptableObject
{
    public int SquareCount;
    public int Width;
    public int MaxHeight;
    public int[] VacancyHeight;
    public int[] PosX;
    public int[] PosY;
    public Teris Next;
}
